UPDATE 18 | Changelog
UPDATE 18 | Changelog
Taken from the full changelog on the official Hell Let Loose website, to read the full patch notes and information on the update, please see here: Update 18 | Changelog | Stalingrad Refresh & Armor Rework
Hello Everyone,
Update 18 is almost here, and will deploy across all platforms tomorrow on Tuesday 7 October.
With this update, we’ve returned to one of our favourite legacy maps, Stalingrad, giving it a major refresh. We’ve also rolled out the first phase of our highly anticipated armor rework, alongside several quality-of-life improvements and important bug fixes.
Update 18 marks the first of two major updates planned before the end of 2025, with Update 19 arriving in November. We can’t wait to hear your feedback and see you back on the battlefield of Stalingrad.
Thank you, as always, for your continued support.
Stalingrad - Map Refresh
After reviewing the map and filtering through player reports and community posts across various platforms, the most contentious problems with the map were identified. The main goal was to fix performance, making the map accessible to people on various platforms.
General improvements include:
Adjusted the player spawners balancing the HQs
Adjusted the scale and placement of the capture point’s hard caps
General map-wide cover pass where needed (making sure to retain the legacy map’s openness)
General map-wide VFX pass
General terrain adjustments
General destruction pass
Updated roads meshes
Updated the consistency of buildable behaviour when trying to place objects inside buildings
Addressed floating assets
Added five new lighting scenarios
Skirmish set up
The intention behind Stalingrad’s map refresh was to balance and enhance gameplay, expanding on the legacy map’s existing theme and retaining what makes Stalingrad so iconic.
Bug Fixes:
General -
ADS triggers multiple Read/Write requests of input.ini file
Aiming with a controller causes Lag and FPS Drops
Barrels in merged assets using M_WoodenAssetsORM01_Inst are corrupted
Player not informed when experiencing Packet Loss and Lag
US and British flamethrowers shoot lower than the German flamethrower
[FPP] Vaulting after a jump while sprinting may cause jittering
[Winstore] Mouse sensitivity options are missing from the Options menu
Bipod -
[Bipod] Ping is off-center to Lewis Gun sights
[BIPOD][Utah Beach] Barbed wire fences present extended collision with the MG mounting
Carentan -
[Carentan] [I4] Water volume isn't flush with a canal boat lock asset
[CARENTAN] [OMAHA] Church backside windows miss collision allowing the players to vault over them
Elsenborn Ridge -
[EBR] [D2] [D3] Snow piles have partial collision
El Alamein -
[El Alamein] [H7] Missing collision present in one of the H7 sector hangars
Hill 400 -
[HILL 400] [G5] Bunker does not render past 100 meters
Kursk -
[Kursk][D5] Barrels present incorrect texture
Console -
[PS5] [Xbox] Vote Kick interface lacks button functionality
[PS5] [XBOX]Focus loss after pressing OK on the ban prompt
[PS5] [Xbox]The confirmation prompt when leaving a unit or the server lacks functionality on the cancel button
[XBOX] [PS5] Focus loss during the "Leave unit" confirmation prompt
[Xbox] [PS5] The player loses focus after pressing the Reset to Defaults button in the options menu
Sainte-Marie-du-Mont -
[SMDM] [H8] Halftrack can be driven inside the church
Sainte-Mère-Église -
[SME] [E5] Player can get on building's roofs near the church
[SME][D5] Missing collision on wall in the Cafe de Normandie building
[SME][D5] The player is able to go through the rooftop on Cafe de Normandie
Stalingrad -
[STA][WIP]Gap present between two building assets on Stalingrad map
[18.0] [Stalingrad] [Explore] The old version of Stalingrad is present as the Explore Mode version
[18.0] [Stalingrad] BP_Apartment_01_Destroyed features multiple misaligned wall textures, missing wall textures and Z-fighting
[18.0] [Stalingrad] Some LODs not loading across the Stalingrad map
[18.0][Stalingrad] Capturing the Stalingrad Skirmish control point causes three other capture points to spawn on the tac map
[Stalingdrad] [D3] Misaligned dirt pile in numpad 3
[Stalingdrad] [D3] Misaligned dirt pile next to burned building in numpad 5
[Stalingrad] [A3] A crate asset is floating
[Stalingrad] [A3] A tree asset is clipping through the road next to German HQ 1 in numpad 5
[Stalingrad] [A3] Barrel is misaligned with the ground
[Stalingrad] [A3] Misaligned ground in sector A3.
[Stalingrad] [A3] Multiple fireplaces have misaligned ground textures at their bases
[Stalingrad] [A3] Road presents multiple visual issues
[Stalingrad] [A4] A destroyed bench is missing player collision
[Stalingrad] [A4] A dirt and bricks pile asset presents a misalignment issue
[Stalingrad] [A4] A sheet metal is floating
[Stalingrad] [A4] A small part of a pile of rubble is misaligned
[Stalingrad] [A4] A small rock rubble asset is missing a face
[Stalingrad] [A4] A table asset is floating
[Stalingrad] [A4] Ash pile assets are misaligned with the ground
[Stalingrad] [A4] Brick rubble from a destroyed building presents a misalignment issue
[Stalingrad] [A4] Destroyed house rubble is clipping with a trench
[Stalingrad] [A4] Destroyed house rubble is slightly misaligned with the ground
[Stalingrad] [A4] Dirt pile slightly misaligned
[Stalingrad] [A4] Dirt road is misaligned with the wood on the ground.
[Stalingrad] [A4] Misaligned mud pile under a wood fence
[Stalingrad] [A4] Misaligned rubble from a destroyed house
[Stalingrad] [A4] Mud asset and pile of bricks presents misalignments issues
[Stalingrad] [A4] Mud asset is missing textures
[Stalingrad] [A4] Multiple dirt and ash assets are misaligned with the ground
[Stalingrad] [A4] Pile of bricks and stone is misaligned
[Stalingrad] [A4] Rubble asset is slightly misaligned
[Stalingrad] [A4] Rubble pile is slightly misaligned with the ground
[Stalingrad] [A4] Slightly misaligned dirt road
[Stalingrad] [A4] Small rubble asset is missing a face
[Stalingrad] [A4] The road is misaligned with the ground in multiple places
[Stalingrad] [A4] Trench presents multiple misalignment issues
[Stalingrad] [A6] A pile of rubble asset is floating in German HQ2
[Stalingrad] [A6] A specific ash pile is misaligned with the terrain in sector A6
[Stalingrad] [A6] Rubble is clipping with artillery shells
[Stalingrad] [A6] The mudbank is misaligned with the environment in sector A6
[Stalingrad] [A7] Transparency issue on corrugated iron fence
[Stalingrad] [A8] Yellow house presents z-fighting issue
[Stalingrad] [B3] A burned house presents inconsistent bullet decals when shot
[Stalingrad] [B3] A chopped wood pile has multiple visual issues
[Stalingrad] [B3] A chopped wood pile has rendering issues
[Stalingrad] [B3] Graffiti phases in and out of view
[Stalingrad] [B3] Multiple road issues present in the entire sector
[Stalingrad] [B3] Red brick building presents entrance stairs with render issues in numpad 3
[Stalingrad] [B3] Sand pile clips through a fence unrealistically
[Stalingrad] [B3] Two buildings present z-fighting in numpad 8
[Stalingrad] [B4] Ash pile is misaligned with the ground
[Stalingrad] [B4] Debris asset is misaligned with the ground
[Stalingrad] [B4] Dirt inside a trench is missing a texture face
[Stalingrad] [B4] Dirt road presents misalignment issue inside a courtyard
[Stalingrad] [B4] Mud asset is missing a texture face
[Stalingrad] [B4] Mud asset under a cart presents a misalignment issue
[Stalingrad] [B4] Mud assets are misaligned with the ground
[Stalingrad] [B4] Mud from a trench presents 2 small misalignment issues
[Stalingrad] [B4] Mud piles in gardens are missing collision
[Stalingrad] [B4] Mud under a fence presents multiple visual issues
[Stalingrad] [B4] Pile of sand and debris presents a misalignment issue
[Stalingrad] [B4] Piles of dirt and ash are misaligned in destroyed buildings
[Stalingrad] [B4] Rubble from a destroyed building is misaligned with the ground
[Stalingrad] [B6] A debris pile asset is partially floating above the ground
[Stalingrad] [B6] A pile of bricks debris is misaligned with the ground
[Stalingrad] [B6] A specific trench is misaligned with the environment
[Stalingrad] [B6] Cart asset is clipping with the ground.
[Stalingrad] [B6] Flickering posters can be seen on Nail factory building
[Stalingrad] [B6] The asset is floating above the ground in sector B6
[Stalingrad] [B6] The road is floating above the ground in sector B6
[Stalingrad] [B6] The roof of a yellow house is missing collision
[Stalingrad] [B6] The trench is misaligned with the terrain in sector B6
[Stalingrad] [B7] Wooden bucket asset presents metal VFX and SFX
[Stalingrad] [B8] Dirt pile is misaligned with the terrain
[Stalingrad] [B8] Misaligned mound in numpad 8
[Stalingrad] [B8] Multiple assets misaligned with the ground at the edge of the road in numpad 3
[Stalingrad] [B8] Wood fence asset presents vehicle collision in numpad 4
[Stalingrad] [B8] Wood pile is clipping through the terrain
[Stalingrad] [BP] STA_BrickBuilding_03_O has excess collision on its interior doorways and stairs, causing gameplay issues
[Stalingrad] [BP] The user is unable to vault through the windows of STA_BrickBuilding_01/02/03_O
[Stalingrad] [C3] A small part of the trench edge is misaligned with the ground in numpad 6 near Dolgiy Ravine
[Stalingrad] [C3] Dirt pile presents a small misalignment in numpad 6
[Stalingrad] [C3] Floating rubble pile present on the road in numpad 6
[Stalingrad] [C3] Multiple roads are unmarked on the tactical map
[Stalingrad] [C3] Small road misalignments with the ground
[Stalingrad] [C3] There are multiple instances of floating crate assets
[Stalingrad] [C4] Debris asset from a destroyed building presents a misalignment issue
[Stalingrad] [C4] Mud asset is missing a texture face
[Stalingrad] [C4] Mudbank presents a misalignment issue
[Stalingrad] [C4] Multiple parts of the road present misalignment issues with the ground
[Stalingrad] [C4] Pile of rubble from a destroyed building presents misalignment issue
[Stalingrad] [C4] Piles of rubble present misalignment issues
[Stalingrad] [C4] Rubble from destroyed buildings present misalignment issues
[Stalingrad] [C5] A barrel is partially floating
[Stalingrad] [C5] A green house is presenting culling issues at 325m
[Stalingrad] [C5] Debris under some assets is misaligned
[Stalingrad] [C5] Floating metal boxes
[Stalingrad] [C5] Mud form a shell hole is misaligned
[Stalingrad] [C5] Mud from a trench is misaligned
[Stalingrad] [C5] Mud pile is misaligned with the ground
[Stalingrad] [C5] Mud pile is missing a texture face
[Stalingrad] [C5] Pile of rubble inside a shell hole
[Stalingrad] [C5] Rubble from a destroyed building is misaligned
[Stalingrad] [C5] Rubble pile is misaligned with the ground
[Stalingrad] [C5] Small seam on the ground
[Stalingrad] [C5] Some debris from a debris pile is misaligned
[Stalingrad] [C6] A misplaced/floating small electrical box is present
[Stalingrad] [C6] Misaligned rubble pile present in sector C6
[Stalingrad] [C6] The player is able to get stuck between a ruined silo and a barbed wire fence
[Stalingrad] [C7] Brick rubble asset is misaligned with the ground
[Stalingrad] [C7] Floating mud under a cart
[Stalingrad] [C7] Floating rubble pile next to destroyed house
[Stalingrad] [C7] Floating sandbag asset is present in a trench
[Stalingrad] [C7] Missing player collision with the window frames in a house
[Stalingrad] [C7] Mud from a trench is misaligned
[Stalingrad] [C7] Rubble from a destroyed house is misaligned
[Stalingrad] [C7] Rubble pile is misaligned with the environment
[Stalingrad] [C7]Mud from a shell hole is misaligned
[Stalingrad] [C8] A pre placed broken artillery is misaligned with the environment
[Stalingrad] [C8] Komsomol HQ CP buildings' interior has no collision
[Stalingrad] [C8] The trench is misaligned with the ground in multiple locations in sector C8
[Stalingrad] [D3] Floating rubble pile in out of bounds
[Stalingrad] [D3] Grass assets present on the road in numpad 6
[Stalingrad] [D3] Misaligned dirt pile at the edge of a trench in numpad 1
[Stalingrad] [D3] Misaligned rubble pile in a ruined building foundation in numpad 1
[Stalingrad] [D3] Ruined factory presents misaligned turbine asset in numpad 8
[Stalingrad] [D3] Two ash piles misaligned with the ground in numpad 2
[Stalingrad] [D4] Debris asset is misaligned with the ground
[Stalingrad] [D4] Inconsistency between the game and tactical map
[Stalingrad] [D4] Misaligned ground near a pillar in D4
[Stalingrad] [D4] Misaligned mud pile
[Stalingrad] [D4] Mud and wood planks at a dugout position are misaligned
[Stalingrad] [D4] Multiple Ruin rubble piles misaligned with the ground
[Stalingrad] [D4] Partially floating wooden barrels
[Stalingrad] [D4] Pile of bricks rubble presents a misalignment issue
[Stalingrad] [D4] Pile of stone rubble presents a misalignment issue
[Stalingrad] [D4] Road misaligned with the ground in numpad 4
[Stalingrad] [D4] Rubble from a destroyed house presents misalignment issues
[Stalingrad] [D4] Sandy rubble pile lightly misaligned with the ground in numpad 4
[Stalingrad] [D4] Two stone rubble piles misaligned with the ground by the road in numpad 4
[Stalingrad] [D4] Wood planks are floating
[Stalingrad] [D4]Pile of rubble from a destroyed building presents a misalignment issue
[Stalingrad] [D6] Floating electricity pole asset is present in sector D6
[Stalingrad] [D6] Misaligned orange brick pile in the middle of the road
[Stalingrad] [D6] Misaligned terrain is present in sector D6
[Stalingrad] [D6] Multiple misaligned orange brick piles next to destroyed house
[Stalingrad] [D6] Multiple misaligned rubble piles next to destroyed house
[Stalingrad] [D6] Multiple misaligned terrain issues next to destroyed building
[Stalingrad] [D6] Smoke emanated from a burning building presents placeholder textures
[Stalingrad] [D6] The player gets stuck while in prone position by going up the stairs in the POI building
[Stalingrad] [D7] Floating terrain asset is present near a trench
[Stalingrad] [D7] Misaligned assets are present in a pit near a destroyed house
[Stalingrad] [D7] Misaligned rubble pile is present near a destroyed house
[Stalingrad] [D7] Misaligned terrain is present in a rubble pile
[Stalingrad] [D7] Misaligned terrain is present in a rubble pile near a destroyed house
[Stalingrad] [D7] Misaligned terrain near a trench in sector D7
[Stalingrad] [D8] Misaligned dirt is present next to fences in sector D8 of the Stalingrad map
[Stalingrad] [D8] Misaligned dirt mound is present in sector D8 of the Stalingrad map
[Stalingrad] [D8] Misaligned rubble next to destroyed house is present in sector D8 of the Stalingrad map
[Stalingrad] [D8] Multiple misaligned foxholes are present on the hill overlooking the railroad in sector D8 of the Stalingrad map
[Stalingrad] [D8] White brick rubble pile asset misaligned with the ground in numpad 4
[Stalingrad] [E3] [F3] Road missing on the tactical map
[Stalingrad] [E3] A rubble pile is misaligned with the ground in numpad 4
[Stalingrad] [E3] An ash pile is misaligned with the ground in numpad 6
[Stalingrad] [E3] Ash pile is misaligned with the ground by the roadside ditch in numpad 6
[Stalingrad] [E3] Ash pile is misaligned with the ground in numpad 4
[Stalingrad] [E3] Brick rubble pile is misaligned with the ground in numpad 7
[Stalingrad] [E3] Misaligned ash pile in numpad 1
[Stalingrad] [E3] Missing road on the tactical map
[Stalingrad] [E3] Multiple instances of the road being misaligned with the ground
[Stalingrad] [E3] Rubble pile asset presents a missing face in numpad 3
[Stalingrad] [E3] Rubble pile presents a misalignment with the ground in numpad 9
[Stalingrad] [E3] The edge of a building presents a few misaligned assets numpad 6
[Stalingrad] [E3] Tree misaligned with the road in numpad 3
[Stalingrad] [E4] Burned wood pile misaligned with the surrounding assets in numpad 1
[Stalingrad] [E4] Burnt wood pile misaligned with the ground by a ruined building in numpad 8
[Stalingrad] [E4] Dirt piles misaligned with the ground by a collapsed building in numpad 4
[Stalingrad] [E4] Large rubble pile presents misalignment with the ground in numpad 7
[Stalingrad] [E4] There is a floating pile of rubble present on the map
[Stalingrad] [E4] Vegetable patch is misaligned with the ground in numpad 7
[Stalingrad] [E5] Wood asset is floating
[Stalingrad] [E6] A pile of rubber is misaligned in an artillery crater
[Stalingrad] [E6] Significant performance drop observed in a specific area
[Stalingrad] [E6] The crater is floating above the ground in sector E6
[Stalingrad] [E6] The ground rocks are clipping through a concrete floor
[Stalingrad] [E6][E7] The ground beneath the train tracks is misaligned
[Stalingrad] [E7] Visible gap between sand pile and ground present in sector E7
[Stalingrad] [E8] Misaligned rubble mound is present next to train tracks in sector E8 of the Stalingrad map
[Stalingrad] [E8] Misaligned rubble pile is present near a wall in sector E8 of the Stalingrad map
[Stalingrad] [E8] Multiple misaligned rubble piles are present near destroyed buildings in sector E8 of the Stalingrad map
[Stalingrad] [E8] There is a misaligned pile of rubble present at the edge of the map
[Stalingrad] [F3] Crater asset misaligned with the road and ground in numpad 3
[Stalingrad] [F3] Floating rubble piles on the road in numpad 4
[Stalingrad] [F3] Road misaligned with the ground in multiple places and presenting seams
[Stalingrad] [F3] Ruble piles misaligned with the road in numpad 4
[Stalingrad] [F4] Sign/Poster appears in front of boxes from distance
[Stalingrad] [F4] Tank asset misaligned with the ground in numpad 2
[Stalingrad] [F4] Unfinished walls and misaligned barrel in numpad 9
[Stalingrad] [F5] Tree branches clip through the brick wall
[Stalingrad] [F6] Misaligned mud asset in numpad 3
[Stalingrad] [F7] The hangar's door is clipping with an covered wooden pallet
[Stalingrad] [F8] EF_FancyBrickWall_Short_03 wall asset is misplaced on the map with collision.
[Stalingrad] [F8] Floating assets in out of bounds
[Stalingrad] [F8] Multiple piles of rubble are floating on the edge of the map.
[Stalingrad] [G3] Ash pile misaligned with the ground by the roadside in numpad 3
[Stalingrad] [G3] Ashy ruble pile is misaligned with the ground in numpad 8
[Stalingrad] [G3] Brick pile misaligned with the ground in numpad 3
[Stalingrad] [G3] Brick rubble pile asset at the base of a broken brick wall is misaligned with the ground numpad 1
[Stalingrad] [G3] Brick rubble pile misaligned with the ground outside of factory ruin in numpad 3
[Stalingrad] [G3] Brick ruble pile is misaligned inside apartment block in numpad 2
[Stalingrad] [G3] Burned down house presents an ash pile that is misaligned with the ground in numpad 6
[Stalingrad] [G3] Crater edge is misaligned with the ground in numpad 2
[Stalingrad] [G3] Floating fern asset present in numpad 1
[Stalingrad] [G3] Floating table in numpad 5
[Stalingrad] [G3] Ground asset is missing a face in numpad 3
[Stalingrad] [G3] Large ash pile is misaligned with the ground in numpad 3
[Stalingrad] [G3] Large house floating and clipped through a building out of bounds next to numpad 8
[Stalingrad] [G3] Misaligned brick rubble asset in numpad 1
[Stalingrad] [G3] Misaligned dirt asset in numpad 1
[Stalingrad] [G3] Misaligned dirt asset in numpad 1
[Stalingrad] [G3] Missing road on the tactical map between numpad 1 and 4
[Stalingrad] [G3] Mud trench edge asset misaligned with the ground in numpad 4
[Stalingrad] [G3] Multiple assets present lod issues
[Stalingrad] [G3] Multiple instances of seams present on the top road of the sector
[Stalingrad] [G3] Red brick rubble pile is misaligned with the ground in numpad 8
[Stalingrad] [G3] Rock pile asset is misaligned with the ground in numpad 3
[Stalingrad] [G3] Rubbish asset is largely misaligned with the ground in numpad 1
[Stalingrad] [G3] Rubbish pile is misaligned with the ground in numpad 9
[Stalingrad] [G3] Rubble pile is misaligned with the ground in numpad 8
[Stalingrad] [G3] Rubble piles overlapping a crater asset inside ruined factory in numpad 3
[Stalingrad] [G3] Trench edge is misaligned with the ground in numpad 3
[Stalingrad] [G3] Trolley pole is misaligned with the ground
[Stalingrad] [G3] Yellow gate asset is clipping through a white wall in numpad 3
[Stalingrad] [G5] Flipped tram asset is missing vehicle collision
[Stalingrad] [G5] Grass mesh is floating above the ground
[Stalingrad] [G5] Player can't vault over/climb over the window frames of a destroyed house
[Stalingrad] [G6] A big pile of brick rubble is misaligned
[Stalingrad] [G6] A destroyed building's rubble is misaligned
[Stalingrad] [G6] All metal pillars inside a building are floating
[Stalingrad] [G6] Brick rubble asset has very low quality textures
[Stalingrad] [G6] Gravel mesh clips through the ground
[Stalingrad] [G6] Mud from a shell hole is misaligned
[Stalingrad] [G6] Mud inside a trench is missing texture faces
[Stalingrad] [G6] Multiple misaligned rubble and brick piles inside a building
[Stalingrad] [G6] Multiple rubble assets from a destroyed building are misaligned
[Stalingrad] [G6] Pile of brick rubble is misaligned with the ground
[Stalingrad] [G6] Pile of debris is misaligned
[Stalingrad] [G6] Pile of dirt is misaligned
[Stalingrad] [G6] Pile of rubble is misaligned
[Stalingrad] [G6] Small part of a pile of brick rubble is misaligned
[Stalingrad] [G6] Some mud from a trench is misaligned with the ground
[Stalingrad] [G6] Some parts of a rubble pile are misaligned with the rest of the asset
[Stalingrad] [G6] Stone debris is misaligned
[Stalingrad] [G7] A pile of logs is misaligned in sector G7
[Stalingrad] [G7] A small pile of rubber is slightly misaligned with the ground in sector G7
[Stalingrad] [G7] A trench with multiple logs is misaligned with the ground in sector G7
[Stalingrad] [G7] Gravel pile is misaligned with the ground, leaving a visible gap underneath
[Stalingrad] [G7] Terrain has extended collision
[Stalingrad] [G8] [D6] Multiple yellow brick piles preset LOD issues
[Stalingrad] [G8] Ash pile presents misalignment issue
[Stalingrad] [G8] Gap between concrete floor and terrain near building exit
[Stalingrad] [G8] Large brick rubble asset presents misalignment issue
[Stalingrad] [G8] Multiple dirt pile assets present misalignment issues
[Stalingrad] [G8] Multiple rubble misalignment issues under a destroyed house
[Stalingrad] [H3] Crater is misaligned with the ground in the middle of a road in numpad 2
[Stalingrad] [H3] Dirt pile is misaligned with the ground
[Stalingrad] [H3] Large house misaligned with the ground in out of bounds next to numpad 8
[Stalingrad] [H3] Metal sheet is floating
[Stalingrad] [H3] Small road misalignment with the ground in numpad 6
[Stalingrad] [H4] Misaligned terrain near a trench
[Stalingrad] [H4] Misaligned terrain sector H4 near a white pillar
[Stalingrad] [H4] Multiple road misalignment issues present in the sector
[Stalingrad] [H5] A trench is misaligned and overlaps with a placeholder asset in Pavlov's House CP
[Stalingrad] [H5] Ash pile from a destroyed building is misaligned with the ground
[Stalingrad] [H5] Debris from a destroyed building is misaligned
[Stalingrad] [H5] Destroyed block building is not present on the tac map
[Stalingrad] [H5] Dirt asset is misaligned with the terrain
[Stalingrad] [H5] Dirt pile misaligned with a trench
[Stalingrad] [H5] Multiple areas of the trench present blending issues
[Stalingrad] [H5] Multiple clipping issues can be seen in the trench
[Stalingrad] [H5] Multiple misaligned small assets present in and around the trench
[Stalingrad] [H5] Multiple misalignment issues present between the trench and the terrain
[Stalingrad] [H5] Multiple objects that are placed in a long dirt mound asset are missing player collision
[Stalingrad] [H5] Part of a rubble asset is misaligned inside a block building
[Stalingrad] [H5] Railroad asset is misaligned with the ground
[Stalingrad] [H5] Rubble from a destroyed building is misaligned
[Stalingrad] [H5] The road is misaligned with the ground
[Stalingrad] [H5] The shadows of various assets inside and around the trench present LOD issues
[Stalingrad] [H5] White gate is missing vehicle collision
[Stalingrad] [H6] Debris pile misaligned with the ground
[Stalingrad] [H6] Destroyed building's rubble presents misalignment.
[Stalingrad] [H6] Dirt asset is visible from one angle, but not from the opposite side
[Stalingrad] [H6] Foxhole misaligned with the ground
[Stalingrad] [H6] Multiple debris pile misalignments
[Stalingrad] [H6] Placeholder barrels present
[Stalingrad] [H6] Placeholder bridge texture present
[Stalingrad] [H6] Placeholder crates present
[Stalingrad] [H6] Placeholder sandbags and crates present
[Stalingrad] [H6] Placeholder textures present on crate and barrel asset
[Stalingrad] [H6] Placeholder textures present on sandbags and trench assets
[Stalingrad] [H6] See-through trench
[Stalingrad] [H6] The same destroyed building asset is placed two times in the same location
[Stalingrad] [H6] Tram asset is missing vehicle collision
[Stalingrad] [H7] Bench asset has no collision, player can walk and shoot through it
[Stalingrad] [H7] Multiple artillery crater assets are misaligned with the ground
[Stalingrad] [H7] Multiple rubble assets are misaligned with the ground
[Stalingrad] [H7] The brick rubble pile asset is misaligned
[Stalingrad] [H8] Artillery craters presents misalignment issues
[Stalingrad] [H8] Dirt pile misalignment issue in H8
[Stalingrad] [H8] Misaligned dirt pile in sector H8
[Stalingrad] [H8] Misaligned mud pile under wooden fence
[Stalingrad] [H8] Multiple misaligned brick rubble piles next to destroyed building
[Stalingrad] [H8] Multiple misaligned piles of rubble present in H8
[Stalingrad] [H8] The line of train tracks running across the sector is not aligned with the terrain
[Stalingrad] [I3] Debris piles misaligned
[Stalingrad] [I3] Mudbanks misaligned with the ground
[Stalingrad] [I3] Multiple farming raised beds misaligned
[Stalingrad] [I3] Sand pile clips through trench wall
[Stalingrad] [I3] The road is misaligned with the ground in multiple places
[Stalingrad] [I3] Tree trunks misaligned
[Stalingrad] [I4] Asset clipping through building floor
[Stalingrad] [I4] Brick walls are see-through at the base
[Stalingrad] [I4] Multiple misaligned assets present
[Stalingrad] [I4] Placeholder trench and sandbag asset present
[Stalingrad] [I4] Sand pile clipping through building foundation
[Stalingrad] [I4] Wooden pile floating
[Stalingrad] [I5] Asset presents extended collision
[Stalingrad] [I5] Destroyed brick wall asset is clipped through a building
[Stalingrad] [I5] Electricity pole missing vehicle collision
[Stalingrad] [I5] Multiple misaligned assets
[Stalingrad] [I5] The door asset of Grudinin's Mill building is getting aggressively culled
[Stalingrad] [I5] The windows assets of Grudinin's Mill building are getting aggressively culled
[Stalingrad] [I5] Trench misaligned with the ground
[Stalingrad] [I5] Two placeholder meshes are present
[Stalingrad] [I5][G5] Cyrillic writing decal can be seen floating
[Stalingrad] [I6] Extended collision from barbed wire entanglement blocks player on top of brick pile
[Stalingrad] [I6] Major ground misalignment
[Stalingrad] [I6] Multiple misaligned debris and mud piles
[Stalingrad] [I6] Multiple trench misalignments
[Stalingrad] [I6] Player can access an off-limits building by climbing nearby bricks and assets
[Stalingrad] [I6] Z-fighting present on the corner of a building
[Stalingrad] [I7] Barbed wire fence blocks the road and needs removing
[Stalingrad] [I7] Brick debris asset is floating and misaligned inside damaged block
[Stalingrad] [I7] Wallpaper asset on a building presents LOD issues
[Stalingrad] [I8] A placeholder mesh is visible in place of a bridge
[Stalingrad] [I8] A section of the concrete base of the retaining wall disappears
[Stalingrad] [I8] Bridge is misaligned
[Stalingrad] [I8] Building shadow disappears at a distance and only appears when aiming or standing close
[Stalingrad] [I8] Dirt pile asset is missing a face, leaving a visible gap underneath
[Stalingrad] [I8] Gravel and brick piles are misaligned with the ground, leaving a visible gap
[Stalingrad] [I8] Gravel pile is not properly aligned with the ground surface
[Stalingrad] [I8] Gravel/dirt mound assets are not properly aligned with the ground
[Stalingrad] [I8] Misaligned brick pile
[Stalingrad] [I8] Misaligned brick pile at the base of a wall
[Stalingrad] [I8] Misaligned brick pile present on the map
[Stalingrad] [I8] Misaligned trench mud bank
[Stalingrad] [I8] Multiple Brick/Rock pile asset is misaligned and appears to be slightly floating above the ground
[Stalingrad] [I8] Placeholder textures on sandbags and trench assets present
[Stalingrad] [I8] Placeholder textures on sandbags and trench assets present
[Stalingrad] [I8] The road is slightly lifted at the edge, creating a visible gap between it and the terrain
[Stalingrad] [I8] The rock formation is misaligned with the ground
[Stalingrad] [I8] The table and chairs asset is floating above the ground
[Stalingrad] [I8] Wood and rock pile is misaligned with the ground, leaving a visible gap
[Stalingrad] [J3] Road spline overlaps the warehouse floor
[Stalingrad] [J4] [J5] Multiple assets severely misaligned
[Stalingrad] [J4] Barrel floating over ground
[Stalingrad] [J4] Multiple debris piles misaligned near the road
[Stalingrad] [J4] Shell hole is misaligned with the ground
[Stalingrad] [J5] Blending issue present with road splines
[Stalingrad] [J5] Blending issues present with rubble pile
[Stalingrad] [J5] Blending issues present with specific asset
[Stalingrad] [J5] Misaligned cart with barrels on pile of dirt with ground
[Stalingrad] [J5] Multiple assets are misaligned with the ground
[Stalingrad] [J5] Multiple piles of rubble are misaligned and present blending issues
[Stalingrad] [J5] Multiple rubble assets present no vehicle collision
[Stalingrad] [J5] Rubber pile misaligned with ground
[Stalingrad] [J5] Specific asset is misaligned with the ground
[Stalingrad] [J5] Wood planks floating above ground
[Stalingrad] [J6] Floating crate
[Stalingrad] [J6] Misaligned cliff asset
[Stalingrad] [J6] Multiple floating debris piles
[Stalingrad] [J6] Multiple misaligned debris piles and road assets
[Stalingrad] [J6] Small seam in the ground
[Stalingrad] [J7] Gravel pile is misaligned, leaving a visible gap from the ground
[Stalingrad] [J7] Ground asset with tree base is misaligned with the terrain
[Stalingrad] [J7] Multiple assets in close proximity present misalignment with the terrain
[Stalingrad] [J7] Multiple floating objects are not aligned with the ground, leaving large gaps
[Stalingrad] [J7] The brick pile asset is misaligned with the ground
[Stalingrad] [J7-J8] Road edge is misaligned with the terrain across two sectors
[Stalingrad] [J8] A brick pile is misaligned with the wall
[Stalingrad] [J8] A brick pile is slightly misaligned with the ground
[Stalingrad] [J8] Misaligned wall texture in a destroyed building
[Stalingrad] [J8] Multiple dirt piles are floating and misaligned, with noticeable visual issues
[Stalingrad] [J8] Pile of rocks and sand is not aligned with the ground, leaving a visible gap
[Stalingrad] [J8] Road edge is misaligned with the ground, leaving a visible gap
[Stalingrad] [J8] Road segment is misaligned with terrain, leaving a visible gap under the road
[Stalingrad] [J8] Two electrical junction boxes are not properly attached to the wall
[Stalingrad] [J8] Visible gap between bricks and ground in a specific location
[Stalingrad] [PS5] FPS drop to 55 while looking eastward from the center Capture Points
[Stalingrad] [Skirmish] Loading screen artwork is not present
[Stalingrad] A Brick Wall asset features LOD popping
[Stalingrad] A Burnt House asset features prominent LOD popping
[Stalingrad] A charred pile of wooden boards asset features prominent LOD popping
[Stalingrad] A Destroyed Transport Truck asset features LOD popping
[Stalingrad] A pile of wooden branches and logs does not present vehicle collision
[Stalingrad] A rectangle variant of the Brick Building asset is not enterable
[Stalingrad] A sandstorm mist appears after deploying
[Stalingrad] A small concrete wall does not present any vehicle collision
[Stalingrad] A specific green house has no bullet collision
[Stalingrad] A specific train wagon type asset features prominent LODs at a close distance
[Stalingrad] A square variant of the Brick Building asset is not enterable
[Stalingrad] A stack of bricks asset features prominent LODs at a close distance
[Stalingrad] A Stacked Crates asset features prominent LOD popping
[Stalingrad] A tool shed's iron door presents wood VFX & SFX
[Stalingrad] A Wood Pallets asset features LOD popping
[Stalingrad] Ash and rubble pile presents with missing bullet collision
[Stalingrad] Ash piles are missing player collision
[Stalingrad] Assets floating on the wall in USSR HQ 2
[Stalingrad] Big pile of rocks does not present vehicle collision
[Stalingrad] Boxes covered in a cloth have extended bullet collision
[Stalingrad] BP_Apartment_01_Destroyed features bullet collision issues
[Stalingrad] BP_Apartment_01_Destroyed features collision issues regarding player movement
[Stalingrad] BP_Apartment_01_Destroyed features MG mounting issues
[Stalingrad] BP_Apartment_01_Destroyed presents placeholder wall textures on three floor walls
[Stalingrad] Brick pile and wooden barrel assets are missing vehicle collision
[Stalingrad] Brick wall presents metal bullet decal/SFX/VFX
[Stalingrad] Broken machinery is missing bullet decals and presents wood VFX
[Stalingrad] Buildings cull when observed from long distances
[Stalingrad] Burned house beams present sparks VFX and bullet collision issues when shot
[Stalingrad] Cart asset is missing vehicle collision
[Stalingrad] Collapsed house with metal beams presents stone VFX when shot
[Stalingrad] Covered wooden gate presents ground SFX instead of wood
[Stalingrad] Debris pile and wooden gate asset is missing vehicle collision
[Stalingrad] Destroyed bench assets are missing player collision
[Stalingrad] Destroyed brick wall is missing vehicle collision
[Stalingrad] Destroyed green door has extended bullet collision
[Stalingrad] Destroyed red brick building asset presents bullet collision issues in multiple sectors
[Stalingrad] Destroyed red brick building presents no bullet decals when the walls are shot
[Stalingrad] Destroyed shed presents extended bullet collision
[Stalingrad] Destroyed wall presents collision issues
[Stalingrad] Destroyed yellow building has multiple player collision issues across the map
[Stalingrad] Driving over train tracks causes various collision issues
[Stalingrad] Floating graffiti on invisible wall by USSR HQ 2
[STALINGRAD] Game crashes in the Enlist menu when loading into a server with the Stalingrad map on Xbox Series S/X
[Stalingrad] GPU increases by ~1-2 ms when aiming down sights on Xbox Series X/S on WIP build.
[Stalingrad] Green electricity box has no bullet decals when shot at
[Stalingrad] Ground texture permanently changes while navigating the Stalingrad map
[Stalingrad] Invisible collision over a pile of wooden pallets
[Stalingrad] Izba interior shutters have a material issue
[Stalingrad] Izba roof beam has missing player collision
[Stalingrad] Loading screen artwork is not present across any game modes
[Stalingrad] LOD issues can be observed inside destroyed house.
[Stalingrad] LOD issues on interior of building found throughout the map
[Stalingrad] Long pile of dirt and rubble is missing vehicle collision
[Stalingrad] Long pile of rubble is missing vehicle collision
[Stalingrad] Memory usage is too high when loading into the map
[Stalingrad] Metal gate asset presents no bullet collision and has wood SFX
[Stalingrad] Metal sheets from a fence have extended collision
[Stalingrad] Mud bank asset has multiple graphical issues across the map
[Stalingrad] Mud tracks asset features LOD popping
[Stalingrad] Multicolor lights present after deploying
[Stalingrad] Multiple assets in a rubble pile present no bullet collision
[Stalingrad] Multiple chopped wood piles assets present rendering issues
[Stalingrad] Multiple red brick buildings experience texture flickering
[Stalingrad] Multiple wood assets on a pile of rubble are missing vehicle collision
[Stalingrad] Northern & eastern distant landscapes will disappear if the user is not within the most northern row of the map
[Stalingrad] Orange metal gate presents with stone VFX and SFX
[Stalingrad] Performance drop at Train Station CP when aiming down sights in specific directions
[Stalingrad] Performance drops when looking east between Railway Crossing and Carriage Depot
[Stalingrad] Placeholder crate asset present in multiple locations
[Stalingrad] Player can clip through walls inside a specific house around the map
[Stalingrad] Players are able to place AT guns on the last floor in some buildings
[Stalingrad] Railway buffer is missing vehicle collision
[Stalingrad] Red and Uncovered train wagons have incorrect VFX and SFX across the entire Stalingrad map
[Stalingrad] Red brick building presents bullet collision issues and the wrong SFX
[Stalingrad] Red train carriage has extended bullet collision
[Stalingrad] Rubble from a destroyed building is partially missing vehicle collision
[Stalingrad] Ruined house wooden beams have stone VFS & SFX
[Stalingrad] Ruined wooden fence is missing vehicle collision
[Stalingrad] Rusted wheels assets are missing vehicle collision
[Stalingrad] Severe performance drops on Consoles across large areas of the map
[Stalingrad] Skirmish game mode lacks preview image and map name in enlist screen
[Stalingrad] Small collapsed house with metal beams presents with stone VFX
[Stalingrad] Small debris asset is missing vehicle collision
[Stalingrad] Small shelter with a metal roof asset is missing vehicle collision
[Stalingrad] Stone supports for wooden poles have wood VFX and SFX across the entire Stalingrad map
[Stalingrad] Tall destroyed brick walls have extended bullet collision
[Stalingrad] Tanks have collision difficulties while driving over various terrain elevations
[Stalingrad] The destroyed portions of a white brick wall has wood vfx, sfx and bullet decals
[Stalingrad] The destroyed walls of a brick building have extended bullet collision
[Stalingrad] The doors of a warehouse have extended bullet collision
[Stalingrad] The player can clip through assets
[Stalingrad] The roof of a destroyed building has extended bullet collision
[Stalingrad] The walls of the trench line running across Railway Crossing CP are misaligned
[Stalingrad] The wood floors and ramp of a brick building have extended bullet collision
[Stalingrad] There is an LOD transition issue with the posters of a specific yellow house
[Stalingrad] Title crashes during map change
[Stalingrad] Train wagon features prominent blockout LOD popping
[Stalingrad] Tram post asset is missing vehicle collision
[Stalingrad] Tree trunk with metal cauldron presents no vehicle collision
[Stalingrad] Two posters placed on house wall present culling issues across the entire map
[Stalingrad] Vehicle can pass through the dirt pile with wheelbarrow
[Stalingrad] Vehicles are able to go through a yellow gate
[Stalingrad] Wall assets present no bullet decals when shot
[Stalingrad] Wherever the roads at the end of the spline tool meet a blending issue will be seen
[Stalingrad] White paint tree asset features chunky LODs
[Stalingrad] White wooden windows on the village houses have stone SFX and VFX
[Stalingrad] Wood planks and logs on top of a rubble pile are missing vehicle collision
[Stalingrad] Wood storage shed is missing vehicle collision
[Stalingrad] Wooden Barrels asset on a mud pile are missing vehicle collision
[Stalingrad] Wooden electricity poles have stone VFX and SFX across the entire Stalingrad map
[Stalingrad] Wrong thumbnail used on enlist screen for STA_1942_OffensiveGER
[Stalingrad] Yellow house (Izba_3) has noticeable LOD transition at ~90m
[Stalingrad] Yellow house asset (Izba_2) presents LOD setup issues
[Stalingrad] Yellow Metal Door has stone SFX /bullet decals/ VFX
[Stalingrad][A5] Excess rock asset sticking out above a wooden bridge.
[Stalingrad][A5] Floating rubble pieces are present in sector A5
[Stalingrad][A5] Multiple misaligned terrain pieces in sector A5 as part of crater trench
[Stalingrad][A5] Terrain sculpting required on a few pieces of landscape that were previously covered by low use embankments.
[Stalingrad][A5] There is a road issue present in this area
[Stalingrad][A6] A mud pile is slightly misaligned with the terrain
[Stalingrad][A6] There are road issues present in this area
[Stalingrad][A6] Z-fighting on the wooden barricades next to artillery trench
[Stalingrad][A6][B5] A floating wooden box is present in sector A6
[Stalingrad][A6][I6] Artilleries from both factions are floating in the middle HQ
[Stalingrad][A7] There are road issues present in this area
[Stalingrad][A7] Wooden pallets are missing bullet collision
[Stalingrad][A8] Terrain sculpting required on a couple of landscape areas previously covered by a low use embankment.
[Stalingrad][A8] There are road issues present in this area
[Stalingrad][A8] White house asset presents LOD issue
[Stalingrad][B3] Big red fence connects to a building by severely clipping through its perimeter foundation
[Stalingrad][B3] Floating piece of foliage
[Stalingrad][B3] Unsightly hole in the fence because of the removal of Izba01_LowPoly 41 & 42
[Stalingrad][B4] Terrain sculpting required on a couple of landscape areas previously covered by low use embankments
[Stalingrad][B5] A building is duplicated and clipping itself
[Stalingrad][B5] A pile of dirt and rocks is misaligned with the ground
[Stalingrad][B5] A pile of dirt is misaligned with the ground
[Stalingrad][B5] A pile of rocks is misaligned with the ground
[Stalingrad][B5] A preplaced tank shell is clipping with a bowl
[Stalingrad][B5] Crops assets are misaligned with the ground
[Stalingrad][B5] Multiple rock assets are misaligned with the basement ground
[Stalingrad][B5] The end of a road has a sharp ending and is misaligned
[Stalingrad][B5] There are road issues present in this area
[Stalingrad][B6] A dirt pile is misaligned the trench near Nail Factory Capture point
[Stalingrad][B6] A pile rocks is misaligned with the ground in sector B6
[Stalingrad][B6] A sand pile with wooden fences is misaligned with the muddy ground
[Stalingrad][B6] A wooden log is clipping through a window inside a house
[Stalingrad][B6] An ash pile asset is misaligned with the ground
[Stalingrad][B6] Missing crater asset
[Stalingrad][B6] The mud under a fence is misaligned with the ground
[Stalingrad][B6] There is a floating box present near broken brick walls
[Stalingrad][B6] There is a road issue present in this area
[Stalingrad][B6][H3] A mud pile is misaligned with the ground near a chimney
[Stalingrad][B7] A green house and the assets inside present incorrect collision
[Stalingrad][B7] A pile of rocks extends above the ground, causing a misalignment
[Stalingrad][B7] A pile of rocks is misaligned with the ground
[Stalingrad][B7] An electrical box is clipping with a fallen light pole
[Stalingrad][B7] An electricity pole is clipping with a concrete wall
[Stalingrad][B7] Ash pile with wooden fence asset is misaligned with the ground
[Stalingrad][B7] Missing crater asset
[Stalingrad][B7] Multiple ruble assets are clipping though a hole
[Stalingrad][B7] Multiple wooden planks are clipping though a fallen factory chimney
[Stalingrad][B7] The side of the trench is misaligned with rest of the trench
[Stalingrad][B7] There are multiple ruble piles misaligned with the ground
[Stalingrad][B7] There is a road issue present in this area
[Stalingrad][B7][A7] Multiple mud pile assets are misaligned with the ground inside a small ditch
[Stalingrad][B7][B5] A chimney is clipping with wooden planks and logs
[Stalingrad][B8] There is a road issue present in this area
[Stalingrad][BP] EF_FactoryChimneyRubble bottom piece of chimney is octagonal while the rest of it is rounded
[Stalingrad][BP] Several merged brick buildings have spotlight light actors inside of them
[Stalingrad][C4] Missing crater asset
[Stalingrad][C5] Missing crater assets
[Stalingrad][C5] There are graphical issues present on the roads in the area
[Stalingrad][C6] Missing crater assets
[Stalingrad][C6] The trench is misaligned with the environment in multiple places
[Stalingrad][C6] There are road issues present in this area
[Stalingrad][C7] Holes in endings of a few trench assets after removal of low use assets
[Stalingrad][C7] There are road issues present in this area
[Stalingrad][C8] A pile of rubber is misaligned with the environment
[Stalingrad][C8] The rubble pile is misaligned with the terrain
[Stalingrad][C8] There are road issues present in this area
[Stalingrad][C8] Trench asset ending missing a polygon that was previously covered by a low use asset
[Stalingrad][D3] Missing crater assets
[Stalingrad][D4] Missing crater asset
[Stalingrad][D5] Building is partially covered by terrain
[Stalingrad][D5] Floating rubble pieces are present
[Stalingrad][D5] Missing crater assets
[Stalingrad][D5] Terrain dips missing crater assets.
[Stalingrad][D5] There road on the East of the sector has graphical issues
[Stalingrad][D6] Floating electrical pole missing some of its collision and partially blocking a road
[Stalingrad][D6] There are road issues present in this area
[Stalingrad][D7] A tree and multiple railway assets present culling issues when looking south
[Stalingrad][D7] Out of bounds Warehouse Front Wall presents Culling issues at over 312 meters
[Stalingrad][D7] There are road issues present in this area
[Stalingrad][D7]Misaligned rubble asset is present in sector D7 on Stalingrad
[Stalingrad][D8] Missing crater asset
[Stalingrad][D8] Slightly floating rubble asset revealed after removal of a low use asset
[Stalingrad][E3] Missing end polygon on a trench asset after removal of a low use asset
[Stalingrad][E3] Rubble pile clipping through trench entrance
[Stalingrad][E4] Stacked wood assets present culling issues at over 135 meters
[Stalingrad][E5] Brick pile clipping through a crater asset
[Stalingrad][E5] Misaligned texture dirt pile
[Stalingrad][E5] Terrain clipping through
[Stalingrad][E6] End of a brick wall is missing polygon faces and is slightly floating
[Stalingrad][E6] The mud pile is slightly misaligned with the environment
[Stalingrad][E6] There are road issues present in this area
[Stalingrad][E7] A big rock pile asset is misaligned with the ground in a basement house
[Stalingrad][E7] A rock pile asset is clipping in a basement
[Stalingrad][E7] A rubble pile asset is misaligned with the rest of the pile assets
[Stalingrad][E7] Brick wall asset presents culling issues at 205m
[Stalingrad][E7] Fallen bricks on the ground are clipping with a bricked wall
[Stalingrad][E7] Multiple metal rods and train tracks are clipping through a building wall
[Stalingrad][E7] Multiple misaligned texture are present in a ruble pile
[Stalingrad][E7] Multiple wooden logs are clipping inside a building
[Stalingrad][E7] Two floating bricks are present inside a hole
[Stalingrad][E7] Wooden planks are clipping though a broken factory machine
[Stalingrad][E7] Wooden roof is clipping through a brick house
[Stalingrad][E8] Brick pile asset missing a backface polygon, previously covered by a low use asset
[Stalingrad][E8] Several rubble piles are slightly floating after removal of a low use asset covering them
[Stalingrad][E8] There is a road issue present in this area
[Stalingrad][F3] A floating tree stump near the ruined building
[Stalingrad][F3] Dirt pile missing face texture
[Stalingrad][F3] Ending of a trench asset is missing a polygon face that was previously covered by a low use asset
[Stalingrad][F3] Floating barrel is present
[Stalingrad][F3] Floating rubble pile previously covered by a low use asset
[Stalingrad][F3] Gap between brick wall and terrain
[Stalingrad][F3] Misaligned textures at the base of a fireplace asset
[Stalingrad][F3] Missing face texture on brick wall
[Stalingrad][F3] Terrain clipping through the sandbags
[Stalingrad][F4] Dirt pile stretched texture
[Stalingrad][F4] Dirt wall missing face texture
[Stalingrad][F4] Misaligned texture dirt pile
[Stalingrad][F4] Missing face texture on brick wall
[Stalingrad][F4] Multiple floating assets
[Stalingrad][F5] Dirt wall missing face texture
[Stalingrad][F5] Misaligned texture dirt pile
[Stalingrad][F6] Floating wooden planks and rubble asset
[Stalingrad][F6] Metal gate has inconsistent collision issues with tanks
[Stalingrad][F6] Misaligned texture dirt pile
[Stalingrad][F6] Rubble pile assets are clipping through a crater asset
[Stalingrad][F6] Train Carriage is being culled while still visible to players
[Stalingrad][F6] Train segment is being culled while still visible to players
[Stalingrad][F7] A small part of the road is floating next to a railroad
[Stalingrad][F7] Floating crater
[Stalingrad][F7] Hangar Building asset presents LOD issues
[Stalingrad][F7] Misaligned texture dirt pile
[Stalingrad][F8] Misaligned texture dirt pile
[Stalingrad][F8] Performance drop while looking through binoculars
[Stalingrad][G3] Trench ending missing a polygon that was previously covered by a low use asset
[Stalingrad][G3][18.0] Performance drop when using binoculars in certain directions
[Stalingrad][G4] Artillery crater is misaligned with the road
[Stalingrad][G4] Floating brick rubble piles
[Stalingrad][G4] Ground protrudes through the hangar floor
[Stalingrad][G4] Misaligned white brick wall with the ground
[Stalingrad][G4] Missing rubble pile collision
[Stalingrad][G4] Multiple floating ruble piles in G4
[Stalingrad][G5] Dirt pile stretched texture
[Stalingrad][G5] Electrical box floating near brick wall
[Stalingrad][G5] Floating train railroad on one side
[Stalingrad][G5] Misaligned texture dirt pile
[Stalingrad][G5][I5] House's interior presents LOD transition issue when observed from 103m
[Stalingrad][G7] Multiple craters are slightly misaligned with the terrain in sector G7
[Stalingrad][G7] Multiple rubber piles are misaligned with the ground
[Stalingrad][G8] There are visual issues with the road
[Stalingrad][H3] Artillery crater is misaligned with the ground
[Stalingrad][H3] Couple of pieces of corrugated metal are floating.
[Stalingrad][H3] Debris pile misaligned with the ground
[Stalingrad][H3] Dirt and soot pile misaligned with the ground
[Stalingrad][H3] Few rubble piles very slightly misaligned
[Stalingrad][H3] Log and debris pile presents multiple misalignments
[Stalingrad][H3] Misaligned huge rubble pile
[Stalingrad][H3] Misaligned red brick rubble inside factory
[Stalingrad][H3] Misaligned rubble pile
[Stalingrad][H3] Multiple rubble piles are misaligned with the road/ground
[Stalingrad][H3] Small polygon hole in the end of dirt on a trench asset after removal of a low use asset
[Stalingrad][H3] Stacked crate pile asset appears to be floating above the ground
[Stalingrad][H3] Two misaligned rubble piles
[Stalingrad][H4] [H5] Misaligned destroyed brick wall
[Stalingrad][H4] Floating rubble pile
[Stalingrad][H4] Misaligned broken machinery asset
[Stalingrad][H4] Misaligned house rubble
[Stalingrad][H4] Misaligned rubble pile
[Stalingrad][H4] Misaligned rubble pile with the ground
[Stalingrad][H4] Misaligned rubble piles
[Stalingrad][H4] Missing polygon in dirt of a trench asset, previously covered by a low use asset
[Stalingrad][H4] Overlapping dirt rubble piles
[Stalingrad][H4] Rubble pile floating slightly above ground
[Stalingrad][H4][H5] Metal window grill is missing collision
[Stalingrad][H5] Three wooden barrels stuck in the ground.
[Stalingrad][H5] User gets awkwardly stopped mid-way through going under a trench bridge
[Stalingrad][H6] The LOD distance set on a wooden plank bridge over a trench is set too low
[Stalingrad][H6] The railroad track is placed inside the road
[Stalingrad][H7] Railroad track comes to a sudden stop and is floating
[Stalingrad][H7] The road is slightly floating above the terrain in some areas
[Stalingrad][H8] There are road issues present in the area
[Stalingrad][H8] There is a building fence going through the building
[Stalingrad][I4] Floating electricity pole
[Stalingrad][I5] Charred wooden pallet culling issue
[Stalingrad][I5] Players can place down AT Guns on top in the Grudinin's Mill building
[Stalingrad][I6] There are road issues present in this area
[Stalingrad][I7] Burned house wall clipping and shooting through
[Stalingrad][I7] Dirt pile missing face texture
[Stalingrad][I7] Misaligned texture dirt pile
[Stalingrad][I7] Multiple floating assets
[Stalingrad][I7] Part of the road shows stretched textures at a turn
[Stalingrad][I7] Stretched dirt pile texture
[Stalingrad][I7] There are metal support beams in the middle of a road
[Stalingrad][I7] There is a road with a hard edge that is not aligned with the ground at the edge of the sector
[Stalingrad][J3] Terrain sculpting required on a piece of terrain that was covered by a low use embankment before
[Stalingrad][J4] Cliff asset is missing terrain covering, revealing lack of backface geometry. Due to removal of a low use asset
[Stalingrad][J4] Misaligned artillery crater
[Stalingrad][J4] Small electrical wall plugs are misaligned with the wall
[Stalingrad][J6] The wall writing from a house model asset presents an LOD issue from 40m away
[Stalingrad][J6] There is a road issue present in this area
[Stalingrad][J7] Houses with interior have occlusion issues on the inside
[Stalingrad][J7] There is a road with a hard edge end that is floating
[Stalingrad][J8] Dirt mound asset is misaligned, visible hole or see through from one side
[Stalingrad][J8] Road disappears at distance, appears only when close or aiming (LOD)
[Stalingrad][J8] There are floating planks on top of roads
[Stalingrad][J8] There are road issues present in the area
[Stalingrad][J8] Unusual shadow artifacts appear when aiming from east to south
[Stalingrad][Skirmish] Out of bounds volumes are setup incorrectly on both Skirmish variants of the refreshed Stalingrad map
[Stalingrad][XSS] Softlock encountered during the loading screen when the map is being changed to Stalingrad as well as when joining Stalingrad from the Enlist menu
[Stalingrad][XSS][A6] Performance issue near HQ 2 (GER) when facing East
[Stalingrad [A7] Misaligned terrain is present in multiple locations in sector A7
[Stalingrad [A8] Misaligned terrain is present in multiple places in sector A8
[Stalingrad [D7] Misaligned terrain is present in sector D7
Tobruk -
[17.0] [TOB] [WEATHER] The sandstorm disappears when you are in a vehicle
[TOB] 8th Army Churchill heavy tank gets unrecoverably stuck on telegraph poles
Utah Beach -
[Utah] Deployable equipment and constructibles can't be placed on bridges
[Utah Beach] Multiple dead cow assets are placed throughout the map
Tue 28 Oct Update - Hotfix 2
Tue 28 Oct Update - Hotfix 2
Taken from the full Hotfix blog on the official Hell Let Loose website, to read the full patch notes and information on the hotfix, please see here.
We’re pleased to confirm that Hotfix 2 for Update 18 is now live across all platforms.
This update contains the fix for the crashing issues that have affected Hell Let Loose since the release of Update 18. The fix makes both the client and server more robust against assets with incorrect LOD materials that could previously cause the physics engine to crash. As a result, both servers and clients will now be much more stable than before.
We want to thank everyone who shared crash reports, feedback, and support during our investigation and testing over the past few weeks. Your patience and cooperation have been invaluable in helping us deliver this fix.
Alongside the release of Hotfix 2, the team continues to monitor live performance and community feedback closely. We will share further updates in the coming weeks, including our plans for Update 19 and beyond.
We’re committed to ensuring Hell Let Loose delivers the most stable and enjoyable experience possible, and we couldn’t have done this without your ongoing support.
Thank you,
The Hell Let Loose Team
